It was getting late however so I decided to call it a night and finish off the boss the next day. Not a problem because each time I died I respawned back at the start of the fight with my original full inventory. There is a trick required to kill the boss so even though I started the fight with a full inventory of health and ammo I died a few times while I figured out the pattern. It can be essential however if you get yourself stuck in a bad situation as happened to me at the very first real boss fight: The loot seems to randomise every time so it is pot luck what you get and to the best my knowledge really special stuff doesn't respawn but you can get plenty health ammo and basic crafting components.īefore you dismiss me as a no good cheating exploiter let me point out that the game showers you with loot anyway (on the standard difficulty setting) so the exploit isn't worth the effort in most cases. Restart and loot the same containers again. Most containers respawn when you restart so all you have to do is start the game, loot a few nearby containers and then quit. The developers of Dead Space 3 decided to soften the blow of losing progress by allowing you to keep your entire inventory and health when you quit even though you lose your progress in the story.Ĭollecting loot to upgrade your weapons and gear is a major element of Dead Space 3 so being a allowed to keep your loot is a big deal. This sucks of course and is the type of thing which convinces me that save anywhere is much better than rigid checkpoints. Since hard checkpoints are relatively infrequent you can lose quite a bit of progress unless you are disciplined enough to always wait till the next hard checkpoint (indicated by a symbol in the corner of the screen) before quitting. If you die while playing you respawn at the last soft checkpoint but if you quit the game you will return to the previous hard checkpoint. The soft checkpoints are far more frequent but are not permanently saved. The game has both "hard" and "soft" checkpoints. Dead Space 3 has a rather strange save system where inventory is saved when you quit the game even though progress through the story is lost.
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